Project Leader Hugo Lagache

 

Virtual Reality and Augmented Reality for Legal Education and Popularization


 

The Cyberjustice Laboratory is exploring the use of immersive technologies, particularly virtual reality (VR) and augmented reality (AR), to facilitate legal education and popularization. The Immersive Learning project aims to develop interactive capsules that illustrate legal concepts in an accessible and engaging way for both students and those new to the field of law.

Legal education often relies on abstract texts and complex principles. However, visualization and immersive interaction can enhance comprehension and retention of legal concepts. This project addresses a pedagogical gap by offering intuitive visual aids to illustrate fundamental notions. It represents an evolution from traditional slideshows, providing a more dynamic and interactive approach to learning.

 

 


⮕ For more details on the hardware and software used, click here

The Meta Quest 3 is a standalone virtual reality headset that allows users to explore immersive worlds, play games, work, or interact in mixed reality (VR and AR) without requiring a PC or cables.

The Unity software is a powerful game engine that enables the creation of interactive experiences in 2D, 3D, VR, and AR, featuring intuitive visual tools and C# programming.



 

Project Phases

 

Expected Outcomes

Medium-Term Goals

Long-Term Goals

 

This content has been updated on 06/02/2025 at 12 h 19 min.