When Urban Public Places Become ‘Hybrid Ecologies’: Proximity-based Game Encounters in Dragon Quest 9 in France and Japan
Licoppe, C. & Inada, Y. (2012) “ When Urban Public Places Become 'Hybrid Ecologies': Proximity-based Game Encounters in Dragon Quest 9 in France and Japan “ In R. Wilken and G. Goggin (Eds.) Mobile Technology and Place. London: Routledge, pp. 57-88.
Ce contenu a été mis à jour le 22 mai 2015 à 16 h 11 min.